The name is John McKean (as you can ascertain from the URL). My experience? Five years of living and breathing mobile development. I’ve been up, over, and all around the world of Android apps, and sometimes wonder how people go about their lives without Slack. I’m passionate about user experience, and thoroughly enjoy problem solving.

 

Groupon
Android Engineer: 2019 – 2020

Yup. I worked at Groupon.

 

Bioworld / foundmi
Android Engineer: 2017 – 2019

I’m the lead Android engineer on a Bluetooth tracking application called foundmi – a product similar to Tile. In addition to regularly working with Bluetooth LE and Realm Database, I’m responsible for the app’s architecture, and play a role in developing the product’s UX.

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DealerSocket / Inventory+
Software Engineer: 2016 – 2017

I joined the Inventory department at DealerSocket in January of 2017 to help the mobile team improve and innovate on their already existing mobile product. I was responsible for Android platform data management, communication with the design team, web service design/integration, and documentation of new Android development standards.

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NEXMachine / ActivityHub
Android Developer: 2015 – 2016

I joined NEXMachine in 2015 to begin the complex task of porting ActivityHub to the Android platform. I was responsible for all design standards, data management, web service integration, and support for the new Android app. To accomplish our goal of a monthly major release cycle, we used the agile approach through Trello and focused on building a very versatile platform.

AH Andorid.pngThrough the last portion of the development of ActivityHub, I also aided in the creation of the new server-side solution to our back-end management.

Flounder Apps / Ambition – Acquired 2015
Co-founder: 2013 – 2015

In addition to co-managing the company, I personally did all of the UX/UI and game design of “Ambition: Strategy War Game” – an iOS app created as a complex, turn-based strategy game. As the app’s user base grew over the course of 18 months, I continued to adapt the game mechanics, update the UI and improve overall functionality.
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Through Flounder Apps, I aided in sponsoring several meetups to help promote growth in the mobile software development ecosystem. Flounder Apps’ primary product was acquired in May of 2016 by another software company.